We shape our gadgets, and then they in turn shape us.

 

It’s 2015 now.  We’re all cyborgs – we are followed by a constellation of digital assistants, health-trackers, messaging services, and cameras.  And those are just the examples of the ones we bought, personally.  Above us, in the skies and on lampposts and poles and highway signs, are a further constellation of digital surveillance and environmental monitoring devices.  These are meant to keep us safe, healthy, happy, and sociable.

Now what?

Whether that all sounds like a dystopian fantasy or a fantastic opportunity, the world of sensors and smart devices is here to stay and we need both creative and technical people to shape it.

As the Subject Leader for BA Design & Coding at Ravensbourne, I am very happy that you are interested in our new course.  While it is a new course, Ravensbourne’s expertise in technology and interaction design goes back well over a decade. Our BA Design Interactions course, which will finish in 2016, was very successful at producing industry-recognised, all-around designers with a good sense of human interaction and user experience design.  For example, Judith Buhmann ‘12 won an RSA design award during her time at Ravensbourne and now works for the innovative interactive design firm ustwo tm in Shoreditch, London.

The traditional role of the Designer is to combine art, science, and technology to create tangible, three-dimensional goods and services. At Ravensbourne we have evolved this role is to include using digital tools such as CAD, and 3D printing to allow our young designers to communicate, visualize and analyse ideas in a much more effective way than ever before.

The evolution of digital design processes require designers to learn the computing skills necessary to modify existing tools, and develop their own unique ones that suit their individual practice. In BA Design & Coding we will produce new designers who are equipped to work in the digital world of bits, code, pixels, electronic devices and sensors, alongside the human world of design and the organization of metaphors. Our ambition for the course is to produce skilled, adaptable creative thinkers who are not afraid of a multidisciplinary approach, are adept at working in teams, and who both understand and can apply emerging technologies and processes to user-centred design.

“Interaction design is likely to become the key design skill of this century.”

The Design Council, http://www.designcouncil.org.uk/, 2009

Sincerely,

Evan S. Raskob, M.P.S. PCGE FHEA