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We’re hosting an AlgoRave May 6, 2016!

We’re hosting an AlgoRave May 6, 2016!

We’re hosting an algorave at Ravensbourne on Friday 6th May 2016, 6-11PM.  There are details at our special http://algo.rave.ac.uk website! Please come, it’s free (Eventbrite sign-up required).

What is an “algorave?”

Experimental, algorithm-aided, genre-misled, live-coded sound and visuals from the future coming to life before your eyes; bleeps, crashes, warts and all. Algorave is punk music of the next generation.

If you haven’t seen it before, livecoding is a fun new way to make music using live computer coding.  Have a look at Sonic PI creator and maestro Sam Aaron’s recordings to get an idea!

algorave poster

As part of enhancement week, students from different courses came together to take part in a Conductive Paint workshop.

We came in having no idea how to use conductive paint and left with having created an interesting and interactive exercise (quite literally). The first part of the workshop was learning how to use conductive paint, TouchBoards and copper tape to make intriguing projects. After seeing what other people had created online, it was now our turn to make something of our own.

The most difficult part of the workshop was coming up with an initial idea, however, after bouncing ideas off of one another we decided on an idea: Chair Yoga.

The whole concept behind Chair Yoga was to create an interactive exercise which would force the user to stretch more. We aimed to achieve this by creating a story, and the only way to hear the whole story is if you were to touch certain points. As a group, we cut out images and connected them to the TouchBoard by using copper tape. The way the TouchBoard works is that if you touch a certain point, sound is omitted.

In the end, we were able to create a successful and interactive project. Was it innovative? Maybe. Revolutionary? Probably not. However, the whole project was nonetheless a fun and interesting experience.

by Amaal Mohammed, 1st year BA Design & coding student.

The Clocks

The Clocks

We saw some nice clocks from the first years as part of their 103 Coding, Maths, and Circuits (CMC) unit on BA Design & Coding.  Some highlights: on the left is Adam Ray Braun’s contemplative “life expectancy clock,” then Amaal Mohammed’s lovely and layered Japanese pagoda clock, and Scott Reynolds’s mood ring clock.  All used multi-colour LEDs, Arduino microcrontrollers, and showcased some of their new 3D printing skills.

Three digital clocks

BA Design & Coding has been validated!

BA Design & Coding has been validated!

Hey, we’re very happy that BA Design & Coding has been validated!  This means it is all ready to run next year.  The panel of academics and industry experts were really encouraging about what we’re aiming to do with our unique blend of design and coding, building on the foundation of BA Design Interactions We’re very excited (as you can see from this picture of Subject Leader Evan Raskob on the right and Lecturer and toy and product designer Erin Deighton on the right – not shown is artist, technical guru, and Lecturer Nick Rothwell who was a big part of developing the course and will be teaching on it this September).

Trip to Amsterdam

BA Design Interactions (the daddy/mummy to BA Design & Coding, depending on your point of view) took a trip to Amsterdam to run an interactive “Internet of Things” workshop at global advertising firm 72andsunny and to see the sights along the way and do some cross-course bonding!

 

Guest Speakers from Jones and Bulley, Umbrellium

Guest Speakers from Jones and Bulley, Umbrellium

As part of our Level 1 lecture series (open to all students) called “Who Am I? Where Am I Going?” we’ve invited a number of industry professionals from all walks of product design, interaction design, and even art to speak about how they got into their industry, interesting projects they’ve worked on, and other topics that our students might find useful and inspiring to help them find a design subject specialty that they might want to do upon graduating from the course.

This week we welcomed visual and sound artist Daniel Jones of Jones and Bulley who spoke about his varied experiences in digital art, alongside some very enlightening diagrams highlighting the complex network of people who support his and James Bulley’s work.

Burble by Umbrellium

We also were delighted to have Dot Samsen and Ling Tan of interaction design firm Umbrellium discussing their work, which ranges from large-scale installations like the Burble to very playful installations like their piece at the Barbican’s Digital Revolution exhibition this past summer.

One Small World

One Small World

One Small World was designed in response to a brief about encouraging children to learn through play. The game teaches children about the effect that their actions with rubbish and recycling will have on the world. You play as a character who is the caretaker of a small planet. In the game you traverse the world picking up litter and sorting it in a mini game. The points you earn from this allow you to customize your planet, adding more natural features to brighten up the game.

It was created in Illustrator and JavaScript as a cross level collaboration between Level 2 BA Design Interactions students VJ Biring, James Doble, and Level 2 BA Web Media student George Webb.

Co-lab app

Co-lab app

Co-lab was a project for our BA Design Interaction Level 2 Service Design brief. It stemmed from an urge to encourage cross course collaboration and to allow students to easily ask for help from their peers. The final outcome was an app where users could post requests for help and share ideas which could then become collaborative projects.

The projects aesthetic was designed in Adobe Photoshop CC and the interaction was mocked up using Axure to create a prototype which displayed the apps key features and functionality.

Welcome

BA Design & Coding is an innovative new course we have developed to match industry demands within design interactions. The big difference is that this new course has more programming, and interactive skills development built into it, which is something very near and dear to me as an experienced artist, designer, educator, and software developer.

The traditional role of the Designer is to combine art, science, and technology to create tangible, three-dimensional goods and services. At Ravensbourne we have evolved this role is to include using digital tools such as CAD, and 3D printing to allow our young designers to communicate, visualize and analyse ideas in a much more effective way than ever before.

The evolution of digital design processes require designers to learn the computing skills necessary to modify existing tools, and develop their own unique ones that suit their individual practice. In BA Design & Coding we will produce new designers who are equipped to work in the digital world of bits, code, pixels, electronic devices and sensors, alongside the human world of design and the organization of metaphors. Our ambition for the course is to produce skilled, adaptable creative thinkers who are not afraid of a multidisciplinary approach, are adept at working in teams, and who both understand and can apply emerging technologies and processes to user-centred design.